diplomatique: cap: <user name=soaringuniverse site=tumblr.com> (focused ♙ want to drown my sorrow.)
2015-11-01 04:41 am

+ application for ryslig

OOC INFORMATION
Name: Saree
Contact: piraguas @ Plurk
Other Characters: N/A

CHARACTER INFORMATION
Character Name: Larsa Ferrinas Solidor
Age: 13
Canon: Final Fantasy XII
Canon Point: Post-game; epilogue.
Character Information: Information @ FFwiki.

Personality: Larsa Ferrinas Solidor is a war orphan. He, however, is not one at the start of his story, but at the end.

He may not be able to understand the wonder of life, at merely twelve years old, carrying the weight of a nation on his shoulders--but he does know the frailty of it, having lost his father, brother, and his two most trusted mentors in the near-war between Archadia and the Dalmascan Resistance. At the start of his story, Larsa is headstrong in a deeply responsible way--he has his goals and dreams in mind and he takes care to try and make as little suffering come of it by researching and scrutinizing each detail. Much of his role with the main party is as a guest, steering them in several directions.

Larsa may be young, but he shows maturity far beyond his years. His vocabulary is astounding and he acts like an adult rather than a child. Instead of catching up with lessons and other children (he presumably has no friends, as he is surprised and confused when Vaan refers to Penelo as "a friend") he instead insists on speaking to his brother and father about the politics of the country which he likely will never rule. Instead of demanding to be heard when brushed off, Larsa researches constantly and breaks away from his protective guardians many times to try and counter war advancements with pure logic. He never resorts to childish measures--in fact, it can be said that Larsa does not know how to be a child in the first place. Though his ideals are optimistic in light of his time, he pursues them with intelligence and takes the high road often, if not always. He chooses to be quick-thinking and always ahead of the game instead of letting things be done for him, and letting his hand be held through every single moment of the game. The almost-adults, Penelo and Vaan, act more like children than Larsa does, often joking around with each other.

Penelo: Don’t encourage him.
Vaan: C’mon. I’m not that bad, am I?
Penelo: I’ve got a good feeling...
(Larsa laughs)
Vaan: Larsa, please. This is serious.
Larsa: Oh. Oh, I’m--I’m sorry.
Penelo: Don’t be, Larsa. Someone’s got to put him in his place!


Even when his plans fail and he's forced to see the needless carnage his brother brings upon the neighboring nation of Damalsca, he does not react with anger--simply disappointment. Larsa knows how to handle his emotions like an adult and is rational in doing so. He shows no signs of stereotypical childishness in this: perhaps the only signs of innocence are the ideals he so strives towards and the awkwardness he has with anyone who is not quite an adult.

Along that vein, Larsa's intelligence is something to take note of, as well. He commonly provides background information for the party and the player to take note of; he rarely speaks without giving something away about Ivalice's history or the history of Archades, or something that went on in the war.

Balthier: They say he's been helping the Resistance.
"Lamont"/Larsa: They say many things.
Balthier: You're certainly well-informed. Who did you say you were again?


He's very bright and retains information quickly; not only that, but he knows how to use it at a split second. He's a problem solver extraordinaire--some people might even say that, with due training, he can become quite a Chessmaster. He always seems to have several backup plans, if the way he throws himself into getting to the bottom of manufactured nethicite and the way he quickly goes from freely accompanying Ashe to Mt. Bur-Omnisece to suggesting they take him as their hostage.

Larsa also tends to operate on good faith in others. He deeply believes that people will do the right thing; he is deeply disappointed when things don't turn out as they seem, but it doesn't seem to change his ideals any. When Vaan refers to Penelo as "a friend", he walks out of the Lhusu Mines to see her and immediately asks that a room be made for her so he can keep her safe and out of harm's way. He listens to Vaan and takes Penelo on as a friend and a protectee without a second thought. After all, if she's a friend to Vaan, she can be a friend to him, too, can't she? When Vayne brings Gabranth before them and commands him to follow Ashe and her party, to make sure she isn't going to lead war against Arcadia, he immediately puts faith in Ashe and Gabranth. He trusts that his protector will not strike her based on his experiences alone; he expects and hopes that he will steady his sword and show him that peace can be brought. Along with Gabranth, from the very start, Larsa has an enormous amount of faith in Vayne, his elder brother. His elder brother who killed his two older brothers on the whim of his father. His elder brother who killed their father. Larsa likely knows all of this has happened but still, unbroken, believes that Vayne can choose between right and wrong when it comes down to it. He does not give up; he merely becomes more and more direct with Vayne as time goes on, as far as to tell him that he is wrong and that he makes decisions on simple assumption.

Determination is a trait that is not just Larsa's--it also runs with Vayne, and they both serve as foils to each other in their near-blind determination. Larsa never gives up trying to convince Vayne to consider peace; Vayne never gives up trying to make Larsa see that force is necessary. Larsa's faith in his beliefs leads him to fight against his brother when he can no longer stand to watch everything burn; his steadfast determination lets his choice switch from family to ideals.

Vayne: Observe well, Larsa. Watch and mark you the suffering of one who must rule, yet lacks the power.
Larsa: No. No, Brother. I will not. Though I lack your power, I will still persist.


In a last ditch effort to keep his friends safe, he has to fight against Vayne to keep peace, in the most base of forms. Previously, Larsa has exhausted every other source possible--Bhujerba, Jahara, Mt. Bur-Omisace, and Bahamut are the four places where Larsa thought he'd be able to bring his brother to see the possibility of peace, and when each fail, he has no other choice. In a twist of fate, the same faith in his own beliefs that's made Vayne kill their father and brothers has lead Larsa to fight against him. This is likely what makes Larsa himself so dangerous: he could easily be Vayne. If his ideals were skewed and he didn't listen to others, wasn't open to others, he would be exactly that.

If House Solidor was a House of knights, Larsa would uphold their morals well. His first and foremost ideal to carry out is to make peace between all nations and prevent any war from breaking out. He honestly believes that Vayne will do so, but in his words, there carries a promise that he, if not his brother, will carry out that promise to keep Dalmasca safe. In that, he exudes the honor that is needed in House Solidor, as its name has been tarnished over the years with malicious grabs of power. He wants to clear his family's name and constantly does things in the name of House Solidor rather than himself.

Larsa: Listen to me. The men of my family, we are taught to place the needs of others before those of our own. I will see that you are kept from harm. It is my duty to House Solidor.
Penelo: But how--how can I trust you?
Larsa: Because I give you my word. My brother would do no less.


It is one thing to simply say this and not act on it: however, Larsa repeatedly keeps not only Penelo, but the entire party safe. Upon the Leviathan, he gives her a piece of manufactured nethicite; eventually, it comes into play on the Bahamut, and as it's given back to Larsa, he is able to nullify a particularly lethal attack of Vayne's. Though not particularly right, he continues to defy rules to try and reach his ideal of peace. He is likely not supposed to be out on his own hanging around sky pirates and supposedly-dead princesses and soldiers, but he does so.

Speaking of what he isn't supposed to do: Larsa and authority seem to have a love-hate relationship in that Larsa is polite and likely respectful of anyone in power... but he repeatedly breaks free of his consorts and guards. From the first time that we meet him on Bhujerba, the camera sidles over to see a group of guards searching for him, who Larsa visibly plans to avoid. When the party encounters Lady Ashe on the Levanthian, Larsa is alone when he approaches; despite the airship having Judge Ghis as its commander and having guards all over the place, he has obviously broken free of whoever's supposed to be taking care of him. How or why is not elaborated on, but with no signs of a struggle, he likely just sneaked away. Upon meeting the party in Jahara, though his plans are spoken of between Drace and Gabranth, Larsa is again unaccompanied and is awaiting an escort to bring him to Mt. Bur-Omisace--at least, he was, until the party showed up. He doesn't even know the party is going to be there, if we can go by the surprised and happy look on his face when he finds them. Thus, there's a strange relationship between those who guard Larsa and Larsa himself; while he appreciates their work and even cares for them deeply (and they most often care for him deeply in turn) he will set himself free of their watch, and they will most likely be frustrated when he's suddenly nowhere to be found. Larsa is hardly ever 'found'. He merely returns to his protectors of his own volition.

And such, brings us to our last and probably, next to his determination, his most lethal point: Larsa is so very underestimated. For good reason, really: he wears clothes that are a little too big on him, he still looks fairly childish and is polite above all else. He is honorable, he is kind, gentle, and does not engage in cruelty easily. His fighting style is reminiscent of fencing; most of the spells he has are curatives. He's twelve and under the watch of two (or more) Judge Magisters. Obviously he is a boy that is coddled and can be easily manipulated, right? Wrong.

Drace: No matter the result, I am pleased with the young Lord's progress. I can already see the stunned faces of those mud-witted senators. The fools think a child emperor's strings easy to pull from the shadows... but they will find that Lord Larsa is no puppet.
Gabranth: Yes. The senators would be most pleased with a puppet for an emperor. Recall, Drace, how the Senate fears and despises Lord Vayne's ability? When they realize the truth, that Lord Larsa is no docile lamb to be shepherded... they will bare their teeth and devour him.


Many people believe that Larsa's idealism and willingness for peace translates to a child emperor who is not strong, trustworthy or willing to fill a role of such magnitude. They think that Larsa is a child that needs coddling, or a child that needs to be shown to "true brutalities" of life. Yet, with all the points said above, it's easy to see that those who think this don't truly know him. Larsa is determined, honorable, strong, clever--many things he should not be, at only twelve years of age. He is no puppet for the Senate. He has his own beliefs that he will not let his brother force him out of. He will take House Solidor's name and raise it high, even if it means he does the dirty work, because that's what he wants: he wants to redeem his family name and his country. He wants peace for all, and that starts with the people he knows best.

5-10 Key Character Traits: Decisive, determined, reckless, collected, passionate, kind, shrewd, precocious, opportunistic, overly trusting.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Fits, please!
Opt-Outs:
- Arachne
- Werewolf
- Gargoyle
- Kelpie
- Minotaur

Roleplay Sample: @ Ryslig TDM! Can supply a sample if it's not a good enough gauge of his character.
diplomatique: cap: <user name=soaringuniverse site=tumblr.com> (Default)
2012-10-24 02:36 am

♙ IC CONTACT.


This is Larsa Ferrinas Solidor. Thank you for taking the time to contact me. My apologies. I am not here at the moment, but should you give me your name and your business, I will speak to you at my earliest convenience. Good day.
diplomatique: cap: <user name=soaringuniverse site=tumblr.com> (Default)
2012-10-14 05:13 am

♙ exsilium application.

» PLAYER INFORMATION
Player NAME: Nai
Personal JOURNAL: [personal profile] bicarbonate
IM & SERVICE: AIM; sariegospace
Player PLURK: [plurk.com profile] foodiehipster
Current CHARACTERS: Riku | Kingdom Hearts

» CHARACTER INFORMATION
Character NAME: Larsa Ferrinas Solidor
Canon & MEDIUM: Final Fantasy XII; video game.
Canon PULL-POINT: Post-game.
Character AGE: 12.
Read more... )
diplomatique: cap: <user name=soaringuniverse site=tumblr.com> (Default)
2012-07-18 06:56 pm

♙ HMD.



"Generally, constructive criticism should address an area that needs improving but does not speak to the person’s self. Constructive criticism should be a reasoned, unemotional response in an effort to teach."

Comments are screened, anonymous is on.
diplomatique: cap: <user name=reconcillier site=tumblr.com> (fallen ♙ dreams in which i'm dying.)
2012-05-27 05:26 am

permissons;

CHARACTER NAME: Larsa Ferrinas Solidor
CHARACTER SERIES: Final Fantasy XII

[OOC]
This is the permissions list for OOC (out of character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired.

Backtagging: Definitely!
Threadhopping: Please ask first.
Fourthwalling: No.
Offensive subjects (elaborate): N/A

[IC]
This is the permissions list for IC (in-character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired. With IC permissions, it's a good idea to elaborate on what other players can expect from your character if they choose to do any of the following:

Hugging this character: Sure! He'll likely be caught off guard no matter how close a character is to him, and he might inquire as to why he's given affection.
Kissing this character: Yes. If on the forehead or on the cheeks as a greeting, Larsa won't bat an eyelash. However, if it's on the mouth or a peck on the cheek, Larsa might fluster.
Flirting with this character: Go ahead, but he's twelve. It'll likely go over his head.
Fighting with this character: Yes! Larsa is a skilled fighter and can give a good fight.
Injuring this character (include limits and severity): Sure. I'd prefer to plan this out, though--limits can vary depending on situation.
Killing this character: Please talk to me first!
Using telepathy/mind reading abilities on this character: Sure.

Warnings: N/A


Get your own copy of the IC/OOC Permissions meme!